The scorekeeping app
Scorekeeping, play by play
Score That Play is a free score keeping app for slo-pitch, fastball and baseball. Tap what happened, check where the runners went, and the app keeps the book — the score, the box score and every player’s stats.
What you can record
Every play on the scorekeeper screen
These are the play buttons, grouped the way the app groups them. Each one already knows whether the batter is out, whether it is a hit and how many bases it is worth, so the stats follow from the tap.
Batter, In Play
Opens the batted-ball details first — line drive, fly ball or ground ball, and where it went — which you can skip.
- Single— A hit, one base
- Double— A hit, two bases
- Triple— A hit, three bases
- Home Run (Over Fence)— A hit, four bases
- Home Run (In Park)— A hit, four bases, logged apart from one over the fence
- BB— A walk: the batter takes first, and only forced runners move
Batter, Outs
The batter is out. With the bases empty there is nothing to decide, so the play goes straight in.
- Strikeout— K
- Groundout— GO
- Flyout— FO
- Lineout— LO
- Sac Fly— SF — the batter is out, a run scores, no at-bat
- Sac Bunt— SH — the batter is out, runners move up, no at-bat
Batter, Other
The batter reaches without a hit.
- Fielder’s Choice— FC — the defence retires (or tries for) a runner instead of the batter
- Error— ROE — the batter reaches on a fielding mistake
Runner, Steal / Runner, Out
A runner moves or is put out while the batter is still at the plate.
- Stolen Base— SB, credited only to the runner who moved
- Caught Stealing— CS
- Picked Off— Counted with caught stealing
Substitutions and courtesy runners are handled as roster moves rather than plays: they change who is standing on a base without changing the score or anyone’s line. A run scored by a courtesy runner is credited to the courtesy runner.
Two plays scorers argue about most have their own pages: how to score a fielder’s choice and how to score a sacrifice fly.
How a game is scored
One play, four taps or fewer
The play log is the game. The score, the line score, the box score and the season totals are all worked out from it — nothing is typed in twice.
- 01
Pick what happened
Four buttons split the plays: Batter, In Play; Batter, Outs; Batter, Other; and Runner, Steal / Runner, Out. Tap one, then tap the play.
- 02
Say where the ball went
For a ball in play the app asks for the batted-ball details — line drive, fly ball or ground ball, and the fielder or gap. Skip it if you are in a hurry.
- 03
Check the runners
Confirm Runner Outcomes shows every runner and the batter with where the app thinks they went. Only forced runners move on a walk, an error or a fielder’s choice. Tap a destination to change it: 1st, 2nd, 3rd, Home, Out or Stay.
- 04
Confirm the play
Confirm Play puts it in the book straight away, signal or not. An out with the bases empty skips the runner step, because there is nothing to decide.
Force outs are handled for you. If the third out is a force out, or the batter is retired before reaching first, a run that crossed the plate on the same play does not count. A runner tagged out somewhere other than the base they were forced to is not a force out, which is why the runner step lets you say where an out happened.
Undo is exact. A play you take back is set aside rather than erased, and the game re-works itself from the log. The undo button sits right under the play buttons and names the play it will take back.
No signal is fine. Plays are kept on the phone and sync once when you get bars back.
Stats it works out for you
From the plays to the box score
Every player gets a hitting line, and every pitcher a pitching line, game by game and for the season. Tap an abbreviation for what it means and exactly how the app counts it.
Hitting
Pitching
A few counting rules worth knowing: at-bats leave out walks and both kinds of sacrifice; an RBI is never credited on an error; a stolen base goes only to the runner who moved. Pitching lines need a pitcher, so slo-pitch games — where the app hides the pitcher — produce hitting stats only. The stats glossary has the formulas.
Slo-pitch, fastball or baseball
Set up for the game you play
Starting a game asks what you are playing, because it decides the lineup.
Baseball or fastball
Nine in the field. You choose a pitcher, and the app keeps the ball-strike count and the pitching lines.
Slo-pitch
Ten in the field, with the tenth as a rover, a fourth outfielder (left-centre and right-centre) or a fifth infielder. Slo-pitch mode hides pitchers, pitch tracking and balls and strikes, so a play is just the play.
You also pick the length of the game (5, 6, 7 or 9 innings) and, if your league uses one, a time limit. A run-ahead (mercy) rule can be set when you add a game. The app then ends the game on its own: at the end of regulation, on a walk-off, when the run rule is met or when time runs out. Details are on innings and mercy rules.
Who keeps the book
One scorer, two, or the whole bench
However many phones are scoring, the plays land in the same log.
Just me
One phone, one scorer. The way most games get kept.
Two scorekeepers
Each scorekeeper keeps their own team's half-innings.
Crowd
Anyone who joins can call a play. If the designated scorekeeper stays quiet for five seconds, the majority wins.
Keep reading
More on scorekeeping
- Stats glossaryAB, OBP, LOB, OPS, WHIP and the rest — what each one means and how it is counted.
- Fielder’s choiceWhat an FC is, why it counts as an at-bat but not a hit, and how to score one.
- Sacrifice flyWhat makes a sac fly, why it is not an at-bat, and SF versus SH.
- Innings & mercy rulesHow long a game is, run-ahead rules and time limits — and how to set them.